Tutorial 1: Define and solve a problem

Tutorial 1: Define and solve a problem

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In this tutorial, you will:

  • explore the tools,
  • define a simple problem,
  • calculate the output,
  • resolve a constraint conflict, and
  • add and calculate an expression.

As you work, bear in mind that theres no need to draw correctly the first time Geometry Expressions will correct the drawing as you work, based on the constraints you add.

You dont have to worry about making mistakes of other kinds, either. Multiple levels of Edit > Undo (Control-Z) and Edit > Redo (Control-Y) let you go back and forth through a sequence of steps, so feel free to e